AI Insights · Timothy · October 2022
Fidget Toys Games Performance on iOS in Mexico, Q3 2022
In Q3 2022, iOS fidget toy games in Mexico saw varied performance trends in downloads, revenue, and active users. Sensor Tower provides detailed insights.
Throughout the third quarter of 2022, the top five fidget toy games on iOS in Mexico exhibited diverse trends in downloads, revenue, and active users. Below is a detailed overview of their performance based on Sensor Tower's data.
Pop It Fidget - AntiStress from KTC GLOBAL saw weekly downloads start at 1K and peak at 2.2K in early August before declining to 199 by the end of September. The app's weekly active users mirrored this trend, beginning at 1.9K and reaching a high of 3.1K in early August, then dropping to 1.3K by the end of the quarter.
Automatoys by Idle Friday showed a strong initial surge in weekly downloads, peaking at nearly 5K in late August. This surge was followed by a decrease to 1.2K by the end of September. Weekly active users also peaked at 9.6K in early September before stabilizing around 7.2K towards the end of the quarter. The app's weekly revenue saw a high of $79 in late August, with a gradual decrease to $15 by late September.
Antistress - Relaxing games, developed by Moreno Maio, experienced a gradual decline in weekly downloads from 2.3K at the start of the quarter to 634 by the end. Weekly active users decreased from 15.4K to 10.6K over the same period. Revenue remained modest, peaking at $16 in mid-July and tapering off to zero by early September.
Fidget Toys Trading: 3D Pop It from Freeplay LLC had relatively stable weekly downloads, starting at 991 and slightly decreasing to 581 by late September. Active users followed a similar pattern, beginning at 4.2K and ending the quarter at 3.7K. Weekly revenue was minimal, with only a brief peak of $13 in mid-July.
Marble ASMR by Rollic Games, which was released in mid-August, saw its weekly downloads peak at 3.4K in early September before settling at around 1.4K by the end of the quarter. Weekly active users followed a similar pattern, peaking at 4.1K in early September and ending the quarter at 2.9K. Revenue was limited, with a maximum of $5 in mid-September.
For more detailed insights and data, visit Sensor Tower.